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   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
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   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
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<div class="contents">
<div class="textblock">Here is a list of all struct and union fields with links to the structures/unions they belong to:</div>

<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>id
: <a class="el" href="structGPU__Renderer_adfbf878504db0e4ac12c016ff4d05842.html#adfbf878504db0e4ac12c016ff4d05842">GPU_Renderer</a>
, <a class="el" href="structRendererRegistration_afac6d3335eb3c33043ad51b51d22240d.html#afac6d3335eb3c33043ad51b51d22240d">RendererRegistration</a>
</li>
<li>image
: <a class="el" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">GPU_RendererImpl</a>
, <a class="el" href="structGPU__Target_a3f03819757048191d987551bb3c15948.html#a3f03819757048191d987551bb3c15948">GPU_Target</a>
</li>
<li>image_rect
: <a class="el" href="structGPU__RendererImpl_ad752281d01b15d05d5a0ef2e971f2fa9.html#ad752281d01b15d05d5a0ef2e971f2fa9">GPU_RendererImpl</a>
</li>
<li>image_unit
: <a class="el" href="structGPU__RendererImpl_a782d51b18d00ad8c0aaefc3478ff6434.html#a782d51b18d00ad8c0aaefc3478ff6434">GPU_RendererImpl</a>
</li>
<li>impl
: <a class="el" href="structGPU__Renderer_ad4b8092ab571ad1751cfc49a1d7f17c6.html#ad4b8092ab571ad1751cfc49a1d7f17c6">GPU_Renderer</a>
</li>
<li>index
: <a class="el" href="structGPU__RendererID_a8754fa1b73270dd7422efb90d7d56309.html#a8754fa1b73270dd7422efb90d7d56309">GPU_RendererID</a>
</li>
<li>index_buffer
: <a class="el" href="structContextData__GLES__1_a2b1356bcfdd2ac1db34d5ee42c018937.html#a2b1356bcfdd2ac1db34d5ee42c018937">ContextData_GLES_1</a>
, <a class="el" href="structContextData__GLES__2_a7cdcd3d89f2d4067403e9653048e162f.html#a7cdcd3d89f2d4067403e9653048e162f">ContextData_GLES_2</a>
, <a class="el" href="structContextData__OpenGL__1_ae2eb23ff7284423464f88bd1925991e7.html#ae2eb23ff7284423464f88bd1925991e7">ContextData_OpenGL_1</a>
, <a class="el" href="structContextData__OpenGL__1__BASE_af4aba7743bd96c44d6f08d03bbc3f3a3.html#af4aba7743bd96c44d6f08d03bbc3f3a3">ContextData_OpenGL_1_BASE</a>
, <a class="el" href="structContextData__OpenGL__2_aa157553183641bb571e3d8c80b248704.html#aa157553183641bb571e3d8c80b248704">ContextData_OpenGL_2</a>
, <a class="el" href="structContextData__OpenGL__3_a4de9ecbbbbf3e74937acb08794a4fcce.html#a4de9ecbbbbf3e74937acb08794a4fcce">ContextData_OpenGL_3</a>
</li>
<li>index_buffer_max_num_vertices
: <a class="el" href="structContextData__GLES__1_a26a24be11d017c2e6c4ceeccd2066bbc.html#a26a24be11d017c2e6c4ceeccd2066bbc">ContextData_GLES_1</a>
, <a class="el" href="structContextData__GLES__2_abe67aaffde258278425e94d19fe43750.html#abe67aaffde258278425e94d19fe43750">ContextData_GLES_2</a>
, <a class="el" href="structContextData__OpenGL__1_a1056138b9ac2fdc3470a0e6aca426522.html#a1056138b9ac2fdc3470a0e6aca426522">ContextData_OpenGL_1</a>
, <a class="el" href="structContextData__OpenGL__1__BASE_a2b52c1654480b5eb50b0362e7a3d48fe.html#a2b52c1654480b5eb50b0362e7a3d48fe">ContextData_OpenGL_1_BASE</a>
, <a class="el" href="structContextData__OpenGL__2_a74e9eaefa68bacac381e3ff27770cc81.html#a74e9eaefa68bacac381e3ff27770cc81">ContextData_OpenGL_2</a>
, <a class="el" href="structContextData__OpenGL__3_aab427302fc8b057514bf7f4c994ed378.html#aab427302fc8b057514bf7f4c994ed378">ContextData_OpenGL_3</a>
</li>
<li>index_buffer_num_vertices
: <a class="el" href="structContextData__GLES__1_a4b2771146e7f38b214f5679f86550451.html#a4b2771146e7f38b214f5679f86550451">ContextData_GLES_1</a>
, <a class="el" href="structContextData__GLES__2_a151061888030db92a3792eaf86a56687.html#a151061888030db92a3792eaf86a56687">ContextData_GLES_2</a>
, <a class="el" href="structContextData__OpenGL__1_ac4fbdd0b7e9517645bf41fb363875bfc.html#ac4fbdd0b7e9517645bf41fb363875bfc">ContextData_OpenGL_1</a>
, <a class="el" href="structContextData__OpenGL__1__BASE_ac180e2ac9af97d8635a719544c9bab94.html#ac180e2ac9af97d8635a719544c9bab94">ContextData_OpenGL_1_BASE</a>
, <a class="el" href="structContextData__OpenGL__2_a696770d9a6fc19437c29d83692baaebe.html#a696770d9a6fc19437c29d83692baaebe">ContextData_OpenGL_2</a>
, <a class="el" href="structContextData__OpenGL__3_a0e2ccd594d28c3efeaba9487c61f1551.html#a0e2ccd594d28c3efeaba9487c61f1551">ContextData_OpenGL_3</a>
</li>
<li>indices
: <a class="el" href="structGPU__RendererImpl_a33764ddd25927847aa7c2170719d3754.html#a33764ddd25927847aa7c2170719d3754">GPU_RendererImpl</a>
</li>
<li>Init()
: <a class="el" href="structGPU__RendererImpl_a3d2d92082ea1669583be7e41627f3e10.html#a3d2d92082ea1669583be7e41627f3e10">GPU_RendererImpl</a>
</li>
<li>inner_radius
: <a class="el" href="structGPU__RendererImpl_a713933687ae3243ae583f1bf96804944.html#a713933687ae3243ae583f1bf96804944">GPU_RendererImpl</a>
</li>
<li>int()
: <a class="el" href="structGPU__RendererImpl_a394553ce9649cf8374ad6043c10d4821.html#a394553ce9649cf8374ad6043c10d4821">GPU_RendererImpl</a>
</li>
<li>is_alias
: <a class="el" href="structGPU__Image_a9bd727d62b23e2ba9e441af476b8185f.html#a9bd727d62b23e2ba9e441af476b8185f">GPU_Image</a>
, <a class="el" href="structGPU__Target_a1e6b28415cba4d074273b006c2d7981f.html#a1e6b28415cba4d074273b006c2d7981f">GPU_Target</a>
</li>
<li>is_per_sprite
: <a class="el" href="structGPU__AttributeFormat_a6c307413633db09fad96e82d3cd5bf73.html#a6c307413633db09fad96e82d3cd5bf73">GPU_AttributeFormat</a>
</li>
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